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TTASTimeEdit

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Use this object to enter/edit time values.  You can also include a check box as part of this object.

 

PALETTE ICON & EXAMPLE

 

 

PROPERTIES

The following are the properties that apply to this object.  Some are defined in Common Properties and are linked to their appropriate page.

 

Appearance

 

Color

Cursor

ParentColor

 

Behavior

 

Enabled

TabOrder

TabStop

Visible

 

Entry

 

EntryBGColor

EntryFont

EntryUseDflt

 

Font

 

Font

ParentFont

 

Hint

 

Hint

ParentShowHint

ShowHint

 

Misc

 

HelpContext

Name

PopupMenu

Tag

 

Other

 

Anchors

CheckedIf the box is checked this property will return .True.  You can also preset the checkbox by setting this value.  NOTE:  This value is not automatically returned in any field.  You must access this value using the GET_OBJ_PROP() function.

Constraints

ParentCtl3D

ReturnIsTab

ShowCheckboxIf you want to include a check box in the object then check this option (set to .True.).

 

TimeThis is the time value that is currently displayed in the object.  This is a T (time) type value.

 

Position

 

Height

Left

Top

Width

 

TAS Pro

 

DfltValueThis value will be inserted automatically into the field if the field is blank when the object is chosen on the form. If you want to use a constant value surround the value in quotes, e.g., '10:15:00' etc.  If you want to use a field, then just put in the field name. The default value is blank.  This can be changed during runtime.

 

       NOTE:  You can't use an expression here.  However, this is a perfect use of the VALUE option in the DEFINE field command.  Just define a field, set the VALUE option to what ever expression you want to use, and put that field name into the DfltValue property.

FieldName

FldModifiedNOTE:  This is a runtime only property and will not show up in the Object Inspector.

FocusOnObject

HelpStatusBar

HelpStatusBarMsg

KeyTrapHint

KeyTraps

ValidCheckOnExit

ValidExpr

ValidMsg

 

EVENTS

This object has events that are called depending on what the user does.  The events are routines in your program that may return a value (generally .True. or .False.) or just alert your program that something is happening.  An event looks to your program for a special label.  It is made up of the object Name, a period (.) and the Event name (listed below).  For example, the Change event below would be: ObjectName.Change:

 

ChangeThis event is called every time the user makes a change to the time of this object.  That includes entering a new character, deleting a character, etc.  Each time this event is executed the field that is attached to this object through the FieldName property is updated so that you can check the new time through the field.  Be cautious about using this since it will slow down the entry process.

 

DispThis event is called when the field that is attached to the object is to be refreshed on the screen.  This can happen when a record is read, after a calculation, etc.

 

PostThis event is called when the user moves from the current object to another.  By default this event will return .True. If you return .False. This will keep the user from leaving this object. This will stop the process from continuing, This can be used to make sure settings are proper after leaving the object.  To force the user to stay on the current object, if there is a problem, you may also use the Valid event instead of this.

 

PreThis event is called when the user moves into an object.  If you use this event you must return .True. or .False. when you return (RET) from the routine.  If you return .True. the user is allowed to access the object.  If you return .False. the object that was active before they got to this object will get the focus again.  This keeps the user from accessing an object that you don't want to be active.  Commonly used in application where some fields are accessible sometimes (RET .TRUE.) and aren't others (RET .FALSE.).

 

The process by which these events are called is:

 

Pre - This occurs when focus changes to the object.

Change - During field entry.

Post - Called after Valid returns .True. (if there is a Valid event) and before the Pre for the next object.

 

Disp - Is called anytime the form/object is refreshed.

 

 

 

 


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