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TTASXPBar

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This object is similar to the Tmainmenu and the Tpanel in that it can hold other objects but it has other uses also.  The types of styles available are the Look and Feel of an XP/Office style bar and it 'owns' the objects placed on it.  This means that if you set the Visible property of the XpBar to .False. all object that are on the panel, automatically become invisible also.  The same applies to the Enabled property.

The icon for this object is on the Zip & Other page.

PALETTE ICON & EXAMPLE

PROPERTIES

The following are the properties that apply to this object.  Some are defined in Common Properties and are linked to their appropriate page.

Appearance

 

Color

Cursor

ParentColor

 

Behavior

 

Enabled

TabOrder

TabStop

Visible

 

Entry

 

EntryBGColor

EntryFont

EntryUseDflt

 

Font

 

Font

ParentFont

 

Hint

 

Hint

ParentShowHint

ShowHint

 

Misc

 

HelpContext

Name

PopupMenu

Tag

 

Other

 

Anchors

 

List

 

ItemsThese are the TXPBarItems that make up the list.  This is what the user will actually see.  To create new items or edit/delete existing ones you can either click on the button in the property field or, right click on the TXPBar object and choose the Item Designer option.

 

 

 

EVENTS

Events are XPBAR.Click and Itemsname.click

This object has two events that is called if your user clicks on the object.  This event looks to your program for a special label.  It is made up of the object Name, a period (.) and the Event name (Click).  The full event name would be ObjectName.Click:   You would not return a value from the program, just a simple RET is all that is required.  So, the user clicks on the object, if the event label exists the routine is called, you return from the routine, and the user has control again.

NOTE:  You can have multiple objects call the same routine by 'stacking' the event labels on top of each other.  For example, if you had two buttons you wanted to call the same event, you could do the following:

btnFirstButton.click:

btnSecondButton.click:

//event routine code would go here.

ret

The labels are not part of the code executed.  They are just place keepers and tell the program where to go.

Example

 TASXPBar1.Click:
      msg 'bar'
  Ret

 One.click:
 msg 'one'
 ret

 mytwo.click:
  msg 'two'
 ret

 

 

 


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