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TGradientPanel

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This object is similar to the TPanel in that it can put a border around other objects but it has other uses also.  The types of styles available are greater than with a TPanel and it 'owns' the objects placed on it.  This means that if you set the Visible property of the panel to .False. all object that are on the panel, automatically become invisible also.  The same applies to the Enabled property.  This can be very useful when you know you want to effect a group of objects all the same way at the same time. This Object can display a gradient color on a panel. The icon for this object is on the Enhanced page.

 

PALETTE ICON

 

PROPERTIES

The following are the properties that apply to this object.  Some are defined in Common Properties and are linked to their appropriate page.

 

Appearance

 

ParentColor

 

Behavior

 

Enabled

Visible

 

Font

 

Font

ParentFont

 

Hint

 

Hint

ParentShowHint

ShowHint

 

Misc

 

HelpContext

Name

PopupMenu

Tag

 

Other

 

ColorCount       The number of colors to use in the gradiant.

 

ColorFrom        The starting color for the gradient color.

 

ColorTo             The ending color for the gradient color.

 

                Direction         Use 14 different directions having gradient fill TopToBottom, BottomToTop, LeftToRight, RightToLeft,                                                                                                          EdgesToCenter, CenterToEdges, HCenterToEdges, EdgesToHCenter, VCenterToEdges, EdgesToVCenter,                                                                                                                         TopLeft, BottomLeft, TopRight, BottomRight

 

Position

 

Align

Height

Left

Top

Width

 

EVENTS

This object has a single event that is called if your user clicks on the object.  This event looks to your program for a special label.  It is made up of the object Name, a period (.) and the Event name (Click).  The full event name would be ObjectName.Click:.  You would not return a value from the program, just a simple RET is all that is required.  So, the user clicks on the object, if the event label exists the routine is called, you return from the routine, and the user has control again.

 

NOTE:  You can have multiple objects call the same routine by 'stacking' the event labels on top of each other.  For example, if you had two buttons you wanted to call the same event, you could do the following:

 

btnFirstButton.click:

btnSecondButton.click:

 //event routine code would go here.

 ret

 

The labels are not part of the code executed.  They are just place keepers and tell the program where to go.

 

 


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