CHECK BOXES
If the property uses a check box then you would click on the check box to toggle between on (a check appears) and off (it is blank). You can generally modify these values during runtime by setting the property to .True. (equivalent to putting a check in the box) or .False. (clearing the check box).
DROP DOWN LISTS
If the property uses this type of editor then a button with an arrow will be displayed at the right side of the entry area when you click on the property. Sometimes what will be displayed are constant representations, some of which are defined in the COMPILERCONSTANTS.TXT file. If it is defined you can modify the property during runtime by using the same constant name, for example, all of the cl* constants that are used for colors (clRed, clGray, etc.).
This editor is also used when a property requires a certain type of object. When you click on the down arrow a list of applicable objects that are already on the form will be displayed. If there are none available an empty list will be displayed.
NUMERIC VALUES
These are simple integer entry editors. In general the range for the property is specified in the help for that property. Very often you will be able to modify these properties during runtime.
SIMPLE STRING
For this type of property you should enter a single string of characters. Sometimes spaces are allowed (in Captions, etc.), sometimes they're not (Names and others). To edit the property you should just type in the characters that apply. Editing this property is similar to any simple text field.
SPECIAL EDITORS
Certain properties have their own specialized editors. When you click on the property a button with an ellipsis will be displayed. When you click on the button the appropriate editor will be displayed. The editor that applies to each property is linked to the help for that property.
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